The SDL2 GUI is no longer supported nor compiled in the official releases.
It is also disabled by default when built in.
To be able to use it again, you will need to build lebiniou
from source and enable the compilation of the SDL2 UI.
Following build instructions from the project's README, when using the ./configure
script, use instead:
./configure --enable-debug --enable-sdl2ui
then use the -G
(or --enable-sdl2-gui
) command line options to launch the program.
Be aware that lebiniou
is much slower when built with the --enable-debug
flag.
There are four parts in the GUI:
The blue progress bar shows the time left before automatic sequence change
Also read: sequence
|
: run the plugin-
: run the plugin and stop video feedback
: run the plugin but don’t inject final frameNOR
(NORmal): plugin works with defaultsOVL
(OVerLay): pixels are added to the previous layer, if not nullXOR
(XOR): pixels are xored with the previous layerAVG
(AVeraGe): takes the average of the layersILV
(InterLeaVe): takes alternatively a line from the passive/active buffersRND
(RaNDom): takes pixels randomly between the layers (~50% of each will be chosen)---
(NULL): does nothing. pretty useless unless you want to disable a plugin without removing it from the sequenceType of effect:
S
: uses SoundG
: Graphical effectF
: Filter effectI
: uses ImageL
: Lens plugin (-
mode by default)