The SDL2 GUI is no longer supported nor compiled in the official releases.
It is also disabled by default when built in.
To be able to use it again, you will need to build
lebiniou from source and enable the compilation of the SDL2 UI.
Following build instructions from the project's README, when using the
./configure script, use instead:
./configure --enable-debug --enable-sdl2ui
then use the
--enable-sdl2-gui) command line options to launch the program.
Be aware that
lebiniou is much slower when built with the
There are four parts in the GUI:
The blue progress bar shows the time left before automatic sequence change
Also read: sequence
|: run the plugin
-: run the plugin and stop video feedback
: run the plugin but don’t inject final frame
NOR(NORmal): plugin works with defaults
OVL(OVerLay): pixels are added to the previous layer, if not null
XOR(XOR): pixels are xored with the previous layer
AVG(AVeraGe): takes the average of the layers
ILV(InterLeaVe): takes alternatively a line from the passive/active buffers
RND(RaNDom): takes pixels randomly between the layers (~50% of each will be chosen)
---(NULL): does nothing. pretty useless unless you want to disable a plugin without removing it from the sequence
Type of effect:
S: uses Sound
G: Graphical effect
F: Filter effect
I: uses Image
L: Lens plugin (
-mode by default)